The first Virtual Reality project focused on building an environment with interactive objects and implementing basic 3D components, such as sound, text, teleportation, animation, and trigger. Overall goal: getting familiarized with the workflow for building VR/XR/AR software.
Tools
Unity, Oculus, ProBuilder, SteamVR
Goals
Introduction of the Unity Game Engine as a tool for developing 3D VR experiences
Familiarization with the workflow for building VR/XR/AR software
Critical thinking about the challenges involved in designing these experiences
Identifying strengths, interests, and gaps in knowledge
Personal Role in the Project
Overall a collaborative process and equal share of work in creating assets, importing assets and placing them, and implementing animation and triggers
Built the overall environment (the island) and the details (placement and paving of trails, placement of trees, the lighthouse, text, etc)
Features
A (3D) environment with interactive objects
materials with textures
3D objects: the beach ball. the rake and the pebbles next to the rake are able to be picked up and moved around.
text: for directions (the player can choose which way to go)
a transportation mechanic: teleportation
sound: four site-specific environmental soundtracks (the beach, the garden, the trail, the village)
animation & trigger: pebbles fly into the basket when triggered by the player entering the garden